Borderlands
Key ideas represented:
Gameplay is comprised of discovering rules while deciding whether or not to play. The idea of “Ludic Mediation”: Transmitting the “will-to-play” to the player. The idea of “Bi-Planar Behavior”: The player is engrossed in the game although he knows that after all it is only a game.
Borderlands is a compilation of many borrowed ideas. Though the assets are unique, each of the games “bullet points” pays homage to another work, from the Mad Max-esque apocalyptic setting, the system of looting and leveling pulled directly from the Diablo games, or the direct translation of the controls of Call of Duty 4. It is a first person shooter that relies on the cycle of killing, looting, leveling and questing of recent role-playing-games to fuel the long-term experience. Quests are taken, wherein the player runs across enemies that, when killed, drop money, ammo, experience and weapons. These items are obtained, used to kill stronger enemies and progress on the game...